Overwatch creators have clarified that they did not use King .’s “scary” diversity schemes

(Image credit: King)

On May 12, the Activision Blizzard Newsroom published a blog post titled King’s Diversity Space Tool: A Leap Forward for Inclusion in Games. She explained that King, the developer of Candy Crush that was acquired by Activision Blizzard in 2016, had since that year been working alongside the MIT Game Lab to make software that would “create and monitor character visualization and creation guidelines” to determine the diversity of a range of character designs.

This program, called the Diversity Space Tool, featured radar graphs detailing character traits from Overwatch, particularly Ana, who apparently had a score of 7 out of 10 for culture, race, and age, but 0 for body type and sexual orientation.

(Image credit: King)

The post explained that the Diversity Space Tool has been “tested by the developer teams working on Call of Duty: Vanguard,” with Alayna Cole of Sledgehammer Games quoted as saying, “We’ll use this data to move forward with the next games we’ll use as ‘rework’.” The post then claimed, “The Overwatch 2 team at Blizzard also had a chance to try out the tool, with equally enthusiastic first impressions.”

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